![]() Unlike them however, they balanced this out by being the very definition of "hard to play, hard to master" as they lacked many of the crutches other factions could fall back upon. ![]() Much like their current tabletop incarnation, the eldar were a force which reigned supreme across the battlefield unless they were facing the cheesiest of fleets (Necrons, specifically). For the moment, just accept that they are pirate elves. Admittedly, the likes of the Void Stalker, Eclipse Cruiser and even the venerable Hellebore Frigate have all shown up in service to craftworlds, but that's a subject for another time. The Dark Eldar were introduced at a later date and their Craftworld cousins with all their brilliant dragonships were expanded upon with Yriel's inclusion, but the first of their kind on the scene were the pirate mobs. Some of you might be thinking "Wait, Corsairs?" and, yes, Battlefleet Gothic did indeed have three seperate eldar factions. So, given how often we brought up the eldar as a key example in that review, the Eldar Corsairs seemed to be the natural starting point for such a series. ![]() While it might have showed how broad a series of races were on offer, it wasn't a fair presentation of just how wildly unique each one was from their foes. The second is, let's face it, the review rushed through things, giving the bare basics of each one. Why Gothic? Two reasons: The first being that reviewing the old core rules reignited a personal passion for the game, and any excuse to talk about it is a great one. As such, we have what will hopefully be the first of several tacticas examining Battlefleet Gothic's factions. Much of this has admittedly been down to limited time and a much needed break, but it's wrong to deprive an audience of content for too long. If any Eldar ship, even a large one, is at close range to enemy ships and staying still so their Holofields are off, they will get destroyed in SECONDS.Įldar are considered by some to be the most difficult faction, and are definitely not recommended for new players.So, you might have noticed the distinct lack of tabletop content on here of late. Never ram ANYTHING with an Eldar ship, and know that absolutely everything else can ram you even the somewhat fragile Chaos ships can quite safely ram Eldar ones. On top of this, their armor is a mere 25 on all sides, the lowest of any faction and within the same ship-class, Eldar ships have the lowest hull points of any faction, and they even get a 50% reduction to the amount of ramming damage they inflict. However, they have no effect whatsoever at blocking Lightning Strikes like shields do so every Eldar ship is permanently vulnerable to them. The holofields effectively work as a dodge mechanic the stronger their charge (from moving at high speed) the more they reduce the accuracy of enemy weapons (including a flat block chance against Lances). Make good use of the "Focusing Target" order (not to be mistaken with the "Lock On!" special order) and micromanaging to place powerful hit and run attacks that get the maximum out of their holofields. They also have the highest forward speeds and turn rates of any faction. Their holofields make them more resilient the faster they go, so be sure to keep moving at all times, and their "All Ahead Full" variant is a quick forward dash-like move that does NOT Identify them to the enemy forces, so use it quite liberally. The Eldar space fleet is a force of highly advanced craft which are lighter and faster than the other ships of their kind but also a lot more delicate, partly relying on solar sails for propulsion and using their speed to avoid fire rather than heavy armour to absorb it.Įldar align fragile but powerful vessels, with an emphasis on prow weaponry and speed.
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